Joint Snapping System for Blender 3.3+
Have you ever wanted the robust snapping system of the video game "Space Engineers" in Blender?
Have you ever wanted to snap pieces together like Legos in Blender?
Then this product is for you!
• Create custom snapping objects with editable snapping points.
• Create sword pieces, pipes, sci-fi blocks and snap them together easily.
• Share and import lists with your friends or sell them as asset packs.
• Easily export the mesh as normal and dynamesh it together as a solid mesh in Zbrush.
• Easily join the mesh together and enter sculpt mode to re-topologize the mesh into a solid mesh.
The possibilities are endless!
Changelog
v1.9.2
2025/09/23
- Fixed a very important bug where items that were shipped were being jumbled into different lists.
v1.9.0
2025/09/23
- An item from the 'Sci-Fi Platform' list has been updated.
- Performance has been increased when pivoting or panning the camera while in Joint Snapping Mode.
- Prefab Edit Mode now correctly displays the text at the top-left of the screen.
- Lists are now only highlighted when Joint Snapping Mode is active.
- Removed an error that was appearing in the log.
- Thumbnails now properly refreshed when the add-on is uninstalled and re-installed.
- Thumbnail names now fit the entire box.
- Renaming a list in the Fullscreen List Manager now retargets to the newly named list.
- Deleting a list now automatically closes the Fullscreen List Manager.
- Freeze Boundary Box Mode and Edit Snapping Points mode are toggled individually and cannot be active at the same time. This was causing errors.
- Freeze Boundary Box Mode now has light blue text at the top-left of the screen while it's active.
v1.8.8
2025/09/21
- An item from the 'Stones' list has been updated.
- Fixed an issue when loading a scene that had the Joint Snap add-on open, the thumbnails would not load properly.
- Fixed an issue when uninstalling and reinstalling the add-on, the thumbnails would not load properly.
- Added a new version checker at the bottom of the add-on that will inform the user if they have the latest version or not.
- The 'Start Joint Snapping button has been removed! Users now simply select an item from the list to start Joint Snapping Mode. This allows for larger lists and less scrolling.
- The tiny wrench icon has been replaced by the folder icons. This allows more space for the text.
v1.8.7
2025/09/19
- The 'Pipes' list has been updated to include 26 unique pipe parts made by Vincent Czapla.
- A new 'Stones' List has been added that includes 10 unique brick stones to build walls made by Fred Taylor.
- Rotating a Snapping Object with 'R' or 'Alt+R' is now always relative to the world. Now, every orientation can be achieved.
- Fixed a bug where 'From Active Mesh' was not including snapping points on the Prefab mesh.
- Fixed an edge-case where an offset pivot point would prevent the object from snapping to 0,0,0 as a Prefab mesh.
v1.8.5
2025/09/18
- Prefab Edit Mode is now more robust and automatically snaps the current viewport camera to the prefab edit object.
- Prefab Edit Mode now automatically hides all visible objects in the scene and unhides them upon exiting.
- Prefab Edit Mode now strips the "_Original" suffix from your original object upon exiting prefab edit mode.
- The rendered thumbnails are now guaranteed to render in Eevee regardless of what the user has selected.
- The rendered thumbnails now always render on a grey background regardless of the world settings.
- The scale and rotation are now automatically applied when you click 'Save Prefab'.
v1.8.3
2025/09/14
- A new Sci-fi_Platform custom list has been added.
- The dropdown 'Make Solid' button now includes "Join & Merge" and "Join" buttons.
- The snapping points now recalculate when the user pans or rotates the camera.
v1.8.0
2025/09/10
- The 'Make Solid' button has been upgraded to automatically Boolean Union → Remove Interior Faces → Fix N-Gons.
- 'Fix N-Gons' is a new robust operation that separates each N-Gon face and solves them.
- 'Remove Interior Faces' has been upgraded to be more effective and robust.
- A new dropdown arrow button has been added to the 'Make Solid' button to expose each operation individually.
v1.7.5
2025/09/07
- The blocks list has been updated to include 2 additional blocks.
- 4 blocks list items have been updated to have accurate curves.
- The thumbnail sizes can now be dynamically scaled in the preferences settings.
- The camera distance for rendering thumbnails can now be adjusted in the preferences settings.
- Updated the 'Make Solid' section to include a 'Make Solid' button that uses the boolean union method.
- Updated the 'Make Solid' section to include a 'Delete Interior Faces' button.
v1.7.0
2025/09/05
- The blocks list has been updated to include 47 unique blocks. This is much more useful than the previous blocks list.
- Added a 'Big_Blocks' custom list to pair with the new blocks list.
- Added a Developer Tools option to modify the blocks list to add, remove, or re-arrange items in the list.
- Re-arranging list items is now instantaneous.
- Added new "Make Solid" category options: 'Join & Merge' and 'Boolean Union' to combine blocks into solid, water-tight objects.
- Added the ability to dynamically rescale the thumbnail sizes in the preferences settings.
- Moved the "Delete List" button to the Fullscreen List Manager menu.
v1.6.0
2025/08/31
- Fixed a bug with the pivot point sometimes changing to a non-center offset.
- Fixed a bug when saving a prefab sometimes a ghost object was left behind.
- Fixed a bug when deleting a list item would cross-contaminate with the prefab list.
- Fixed a bug when deleting a list item would sometimes influence what block spawns next.
- 'Freeze Boundary Box' mode now supports offset objects.
- Added 'Sci-Fi_Building' custom list to the add-on.
v1.5.0
2025/08/27
- Now supports correct normal shading for imported lists across Blender versions 3.3 - 4.5.1.
- In Prefab Edit Mode, a new 'Freeze Boundary Box' button exists to allow the user to scale their geometry beyond the boundary box!
- Fixed duplicate lists appearing when uninstalling and reinstalling the add-on.
- Users can now 'Reset Boundary Box' to default cube sizes to maintain a modular workflow.
v1.0
2025/08/25
- Initial Release.
Joint Snapping System add-on for Blender 3.3+